use embedded_graphics::{
drawable::Pixel,
- geometry::{Point, Size},
+ geometry::Size,
pixelcolor::{
raw::{RawData, RawU16},
Rgb565,
},
- primitives::Rectangle,
- style::{PrimitiveStyle, Styled},
DrawTarget,
};
impl<'a> FrameBuffer<'a> {
pub fn new(raw: &'a mut [[u16; 320]; 240]) -> Self {
- Self { buf: raw, dirty: false }
+ Self {
+ buf: raw,
+ dirty: false,
+ }
}
pub fn inner(&mut self) -> Option<&[u16]> {